Experience

May 2022 - Present
Sony Interactive Entertainment
Software Engineer Intern - Game Platform R&D
  • Joined Game Platform R&D, working on the gaming resource manager for PlayStation's next-gen cloud gaming.
  • Implemented fast game switch in Rust, featuring players switching games without starting a new stream session.
  • Developed REST-APIs for operations and maintenance, allowing developers to interact with compute sleds by a single command remotely.
  • Integrated event reporting into the system, improving runtime observability and providing statistics for studying user behaviors.
Jan 2020 - July 2020
Apple Inc.
Software Engineer Intern - CoreOS China
  • Joined CoreOS China team, working on an internal tool that automates routine tasks at Apple's manufacturing lines in China.
  • Implemented the front end that allows users to create template or customized workflows for routine manufacturing tasks.
  • Designed the user interface, providing a streamlined experience to build and modify workflows.
  • Evaluated data and visualized in Python such as line charts of monthly usage.
  • Improved the team’s productivity by saving an average of 4 hours per workflow.

Education

Aug. 2021 - Present
University of Michigan, Ann Arbor, MI
Master of Science in Information
Sept. 2017 - Aug. 2021
Shanghai Jiao Tong University, Shanghai, China
B.S.E. in Electrical and Computer Engineering
Sep 2014 - Jun 2017
No.2 High School of East China Normal University, China
High School