May 2022 - Present
Sony Interactive Entertainment
Software Engineer Intern - Game Platform R&D
Joined Game Platform R&D, working on the gaming resource manager for PlayStation's next-gen cloud gaming.
Implemented fast game switch in Rust, featuring players switching games without starting a new stream session.
Developed REST-APIs for operations and maintenance, allowing developers to interact with compute sleds by a single command remotely.
Integrated event reporting into the system, improving runtime observability and providing statistics for studying user behaviors.
Jan 2020 - July 2020
Software Engineer Intern - CoreOS China
Joined CoreOS China team, working on an internal tool that automates routine tasks at Apple's manufacturing lines in China.
Implemented the front end that allows users to create template or customized workflows for routine manufacturing tasks.
Designed the user interface, providing a streamlined experience to build and modify workflows.
Evaluated data and visualized in Python such as line charts of monthly usage.
Improved the team’s productivity by saving an average of 4 hours per workflow.
Aug. 2021 - Present
University of Michigan, Ann Arbor, MI
Master of Science in Information
Sept. 2017 - Aug. 2021
Shanghai Jiao Tong University, Shanghai, China
B.S.E. in Electrical and Computer Engineering
Sep 2014 - Jun 2017
No.2 High School of East China Normal University, China